Roblox Q4 Results Top Estimates on Bookings and DAUs
Roblox Q4 results show outsized bookings growth and rising DAUs and the upgraded fiscal-2026 bookings outlook could spur renewed buying.

KEY TAKEAWAYS
- Q4 bookings were $2.2 billion, a 63% year-over-year increase.
- Following the shareholder letter, DAUs were 144 million and hours engaged reached 35 billion.
- Company raised FY 2026 bookings outlook to 22-26% growth and guided stronger H1 versus H2.
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Roblox Corporation (RBLX) said in a shareholder letter on Feb. 5, 2026, that its Q4 results featured outsized bookings and user engagement that exceeded expectations and supported a stronger bookings outlook for fiscal 2026.
Q4 Results and User Engagement
Roblox reported Q4 bookings of $2.2 billion, a 63% increase year-over-year, which the company highlighted as central to its quarterly momentum. Daily active users (DAUs) reached 144 million, up 69% from 84 million a year earlier, with non-U.S. and Canada DAUs rising 79%. Users spent 35 billion hours on the platform, an 88% increase from the prior year. Quarterly revenue climbed 43% to $1.4 billion. Monthly unique payers nearly doubled to 36.7 million, signaling deeper monetization of the user base.
Profitability and Outlook
Roblox posted a Q4 net loss of $318 million, wider than the $221 million loss a year earlier. Adjusted EBITDA fell to $3 million from $66 million, affected by $696 million in net deferrals. Adjusted earnings per share were negative $0.45, beating the consensus forecast of negative $0.49 by about 8.6%.
For full-year 2025, revenue rose 36% to $4.9 billion, bookings increased 55% to $6.8 billion, and operating cash flow reached $1.8 billion. The company said, "Fiscal 2025 was a banner year for Roblox, with results significantly exceeding both our annual guidance and our long-term targets."
Roblox guided Q1 2026 bookings between $1.69 billion and $1.74 billion, above the Street estimate of $1.68 billion. It forecast full-year 2026 revenue growth of 23%–29% and bookings growth of 22%–26%, expecting stronger growth in the first half due to tougher year-ago comparisons in the second half.
Management said the multi-year outlook implies a compound annual growth rate in excess of 20%. Margin expansion will be non-linear as the company invests in areas such as Developer Exchange (DevEx) rate changes and age-check initiatives. Among age-checked daily active users, 35% were under 13, 38% were 13 to 17, and 27% were 18 or older.





